This post focus on the narrative the "Aelfwine story" which is a later construction developed from the "Eriol story" presented in the previous post. I will present the narrative and how the story attempts to merge history and mythology. The summary presented below is based on the section "Aelfwine of England". At the end I will have some final comments regarding the End of the Tales and the overall reading experience of The Book of Lost Tales.
This post deals with the first half of the final chapter of The Book of Lost Tales part 2. While this chapter concerns very complicated issues regarding the narrative due to only having notes and outlines and no finalized written narratives, there are two main elements to take into consideration. The earliest plot, "The Eriol Story", and the later development "The Ælfwine Story" (which I will write about in post 2). "The Eriol Story" follows from the previous chapter on Eärendel and what happens with Eriol and the future of Tol Eressëa and the elves.
When a new guest has arrived to the Cottage, Gilfanon a-Davrobel, Lindo tells another tale. So this chapter deals with how after the destruction of the Trees of Light, that the gods tried to return light to the world again.
This text is a continuation from the previous chapter and still features Eriol having tales told to him by Meril. This one concerns the coming of the Eldar/Elfs to the world and how the Valar wanted to have them come to live in Valinor.
In this chapter the tale is still told within the Eriol-framework, this time told by Meril-i-Turinqui. The text deals with limpë and the relation to long life and desires of elves and men as well as the relationship between the Valar and Melko.
"The Cottage of Lost Play" is the first chapter in The Book of Lost Tales part 1. It forms a framework narrative in which the other tales of the two books are told. The chapter features Eriol, a mariner, who finds himself on an island where he encounter elves who tell him tales of their history and the world .